People of Earth!
Wait for it!
Summary:
- An application focuses on Geometry processing + Manifold Harmonics + Ambient Occlusion
- You can load your mesh (limited support)
- Calculate harmonic bases of the mesh
- Smooth the mesh geometry or ambient occlusion of the mesh
- Related with my thesis
- Based on libigl
- GitHub Page: SpectralAO (Not the latest version, not the best version… I still have the latest and best version on my local –Sorry!)